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21. Sticky:Dev blog: The Dominix, Work In Progress And A New Art Director - in EVE Information Portal [original thread]
Idoru Yoshikawa wrote: Moac Tor wrote: Idoru Yoshikawa wrote: Any word about the Firetail? :D I would suggest the firetail is one of the best looking frigates in the game, so not sure it needs any improvement, at least there are plenty ...
- by Alek Row - at 2015.07.01 09:32:32
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22. CCP RISE Tweet on new missile icons. Seriously? Guys check this out! - in EVE General Discussion [original thread]
Not about being new, or replacements, they are just ugly. And since you are creating new icons, shouldn't you adopt some sort of a "standard design" (DC is more 2d than 3d per example)
- by Alek Row - at 2015.06.26 14:07:52
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23. Thanks to the art department for SKINs - in EVE General Discussion [original thread]
Well, apologies but I don't like any of the Minmatar skins But if you did a skin that removed the camo I would buy it very very fast Example: make my wolf and jag look like rifters please, the default minmatar t1 original skin is the best imo...
- by Alek Row - at 2015.06.26 13:10:39
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24. Sticky:Dev blog: The Dominix, Work In Progress And A New Art Director - in EVE Information Portal [original thread]
With all the graphical passes you've been doing, some old ships became terrible. The last pass you made (v5something) was in my opinion a huge boost to Minmatar, lot's of ships look great now, the rust stuff is awesome, big thanks to all who made ...
- by Alek Row - at 2015.06.20 18:10:52
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25. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Rebecha Pucontis wrote: Plus the 25mb drone buff on the stabber is not really a very good example if your trying to instill fear regarding CCP's ability to reiterate ships, as that is a really nice buff to the stabber. Disagree. Maybe the R...
- by Alek Row - at 2013.05.17 20:13:00
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26. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Deerin wrote: %7.5 dmg per level (from 5%) %5 rof per level (this stays same) Understood now, I need some coffee...
- by Alek Row - at 2013.05.16 10:16:00
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27. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Deerin wrote: ... That would leave us without an AC battleship at all. The training of 'large AC specialization' would only make sense for the Marauder or the RF Typhoon if you want to go the AC route It doesn't make any sense at all.
- by Alek Row - at 2013.05.16 09:01:00
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28. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Personally, I'm not interested in another arty boat. We have Maelstrom for that, Phoon for missiles, Pest for ACs, I like it that way. More speed and more damage and it would be fine by me (despite the existence of ABCs). The Djego wrote: (....
- by Alek Row - at 2013.05.15 15:44:00
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29. Solo pvp - the Breacher - beginners guide - in Warfare & Tactics [original thread]
Garviel Tarrant wrote: [Breacher, Garviel Tarrant's Breacher] Great fit Which implants do you use for that? It's an amazing fit, but for lower SP pilots, the MSAB is a valid option. If you are inside a plex waiting, you choose the range and...
- by Alek Row - at 2013.05.07 13:45:00
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30. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
I'm not into hacking myself, but from other games experiences, this kind of mini games usually get boring VERY fast. For certain activities F1 still have a place despite the obvious lack of interaction. This is one of your experiments right? Oth...
- by Alek Row - at 2013.04.29 09:49:00
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31. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Nagarythe Tinurandir wrote: So why not soften up those identities to allow for viable choices in every racial set up? They did soften up with the mass/agility changes. And the speed difference was so big that they had to do it. Lot's of Ga...
- by Alek Row - at 2013.04.23 16:42:00
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32. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Jonas Sukarala wrote: The mega should be the quickest and most agile being the shortest range ship by some distance (...) This is a racial perk, if the Tempest would have +5 base speed would not make it unreachable. The Mega is able to achi...
- by Alek Row - at 2013.04.23 12:30:00
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33. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Naomi Knight wrote: Everything It's very difficult to not see you as a troll, and you surely do not make it easy. Winmatar this winmatar that, really, even if you're right in some of your points, you clearly suffer from some sort of Minmat...
- by Alek Row - at 2013.04.22 17:48:00
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34. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Sunuva Gunn wrote: Wouldn't that involve leaving it exactly as it is? (Edit: The Fleet Phoon already is just a normal Phoon with an extra low and fleet buffs) Yep, I just hope they don't change it much when they decide to "re-design" them.
- by Alek Row - at 2013.04.11 00:11:00
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35. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
I don't understand why they made the new Republic Fleet Hurricane a copy of the old Hurricane. Is the difference that much that deserved that treatment? It's not original at all... disappointing tbh. On the Phoon perhaps, if they change the Phoon...
- by Alek Row - at 2013.04.10 23:50:00
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36. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Pattern Clarc wrote: It would go from 8/5/6 to 7/6/6 unless I'm missing something. Either way, additional speed and agility is needed if it's to remain armour centric. My bad my bad, forget what I wrote. I like the 766.
- by Alek Row - at 2013.04.10 14:15:00
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37. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Pattern Clarc wrote: The Tempest could use a bit of speed, and perhaps a high to a mid. 7 mids??? I'm not seeing that happen at all :-) 7/6/6 could really be interesting (a nice surprise fitting wise). I would be happy with just 5 more spee...
- by Alek Row - at 2013.04.10 13:35:00
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38. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
If Tempest is an attack ship , this values do not seem correct: Tempest : Mobility (max velocity / agility / mass / align time): 120 / .12 / 101050000(-2250000) / 16.81s(-.37s) Megathron: Mobility (max velocity / agility / mass / align time): 12...
- by Alek Row - at 2013.04.10 11:14:00
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39. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Iam Widdershins wrote: I have no idea how people can say things like this when the ship ONLY got buffs, and quite a lot of them. I swear, some people... I admit that I may have exaggerated a bit with the rant (maybe trying to provoke a dev ...
- by Alek Row - at 2013.04.09 18:17:00
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40. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hey guys (...) having the tempest be part of the 'attack' category (...) Thank you.
- by Alek Row - at 2013.04.09 16:16:00
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